
Select the rectangle tool from the Toolbar and click once (without dragging) somewhere inside of the artboard.

But first we’ll make one square, the size of the artboard, so a 1000 x 1000 pt, that we will use to make the borders of the texture visible, this border can be removed later on. To keep it simple we will only create one black line, made up of an elongated rectangle, with only one black coloured circle at the end of the line and copy paste this a bunch of times. Launch Adobe Illustrator and create a new document that is 1000 by 1000 points: If you want to start off easy than you can start with making a texture that is only tileable in one direction, horizontally or vertically:ġ Creating a part of the artwork first 1.1 Create a new Illustrator document Of course there are many ways to make textures tileable and this is only just one of the methods, but in a lot of occasions this is the method that I prefer.īy using symbols we can immediately see if and how the edges of a texture blend together and we can work on any of the tiled symbols that we want and have those changes reflected to all the other symbols automatically.įor this tutorial the example image will be a PCB-like sci-fi texture that can be tiled both horizontally and vertically:

In this tutorial we will use Adobe Illustrator to create tileable or ‘ seamless‘ textures the smart way, using Dynamic Symbols.īy using Symbols we can overcome a lot of the difficulties that are involved in making the edges of textures line-up and blend together perfectly, so that when multiple textures are tiled horizontally and/or vertically, the edges remain invisible. Creating Tileable Textures in Illustrator (using Symbols)
